By Student Ambassador Mony As the spread of the virus grows faster and faster, we were ordered to stay at home and avoid going outside unnecessary to prevent further spread meaning that we would have some spare time saved from having to travel from home to school and back. For sure, this is a very strange time and I don’t think that we will have a time like this anytime soon. Personally, I don’t think being stuck at home is boring at all. In fact, I think that it’s therapeutic. I have more time for myself which I wouldn’t get if I were to go to school, mostly because I would easily spend all of those time on the commute to and from school. I spend the extra free time exploring myself, trying to learn something new and interesting. One thing that I got to learn with the time that I have is 3D designing. I’ve been wanting to learn 3D designing for a few years now but I’ve been procrastinating on it and I didn’t really know where to start in general. My interest with 3D designing started from the artworks of one of my favourite bands. I was very inspired by their artworks and I thought it looked really cool. I started to look into this for general information on 3D designing and some tutorials online and soon enough, I was exposed to this new world of 3D designing. I didn’t really know where to start to get into 3D creation until later last year when I found a free 3D software called “Blender” that is being widely used and considered as a reliable software for 3D design. The first time I opened up the program, I didn’t really know what I was doing, the program interface was very intimidating, especially for a beginner who had no clue. After a few tutorial videos on Youtube, I got to understand the menu system and was able to work on basic tasks. Using the software to create different objects in a virtual environment is very fun but time consuming. I was only able to create a few fun projects myself ever since I first started it. (Might be because it’s a time consuming process or it’s just me procrastinating hahaha) My projects so far are just “experiments” of what I’ve learned from the tutorials on Youtube.
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11/8/2023 12:25:37 am
Rigging animation is the process of creating a digital skeleton or framework for 3D models to enable realistic movement and deformation. Artists use specialized software to define bones, joints, and controls that dictate how characters or objects can be animated. These rigs allow animators to manipulate and articulate the model, facilitating actions such as walking, facial expressions, and complex movements. Rigging is a crucial step in the animation pipeline, ensuring that characters and objects move convincingly and fluidly in 3D animations.
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3/25/2024 12:41:02 am
3D animations bring virtual worlds to life, utilizing computer-generated imagery to simulate movement and interaction. Artists create 3D models, rigging them with skeletal structures for flexibility. Animation involves keyframing, where key poses dictate movement, interpolated for smooth transitions. Motion capture technology records real-world movements for realistic animation. Texturing and lighting enhance visual appeal, while rendering transforms 3D scenes into final images or videos. Whether for games, films, or simulations, 3D animations captivate audiences with their lifelike characters, immersive environments, and dynamic storytelling.
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